伤害衰减 是一种伤害机制,会降低长距离武器的伤害, 特别是即中武器. 它描述了武器伤害线性损失的范围,在一段距离内可造成军械库中显示的全部伤害,一旦超过该距离,武器的伤害就会下降到最低值,每种武器的最低值都不同,如Bronco.png 野马的最低伤害为面板总值的75%,而TnoGunblade.png 救赎者的最低伤害只有总值的16.67%。通常来说,具有巨大伤害衰减距离的武器要比低伤害衰减距离的武器在更长的长距离射击中造成完整面板伤害。

更新 22.0后,所有即中武器(和一些特殊的霰弹枪,狙击枪以及步枪)都拥有一个隐藏的伤害衰减距离的面板,当射击距离大于300米时就会开始生效。一些可增加抛射物飞行速度Warframe技能MOD能够增加伤害衰减距离,使一些即中武器在长距离射击中更加高效。

以下MOD能影响抛射物速度:

在装备的裂罅MOD中含有减少抛射物飞行速度的词条时,会使伤害衰减变得更加严重,反之会减小衰减效果。


具有明显伤害衰减的武器:

更新历史

更新 22.0
Weapon Fall-Off Damage Changes

One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.

With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start.

Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.
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