## 效果

1. 目标的护甲有效值会根据实际使用的武器和单位的伤害类型，护甲类型和生命类型而变动。
2. 所受的伤害会根据护甲类型得到一定程度的减免，具体的数值则是通过一个伤害减免方程得到的。

### 装甲类型

Grineer 铁制装甲 合金装甲
Corpus 合金装甲
Infested 感染肌腱

Tenno Tenno装甲

+50%
-15%
-25%
+75%

+15%
-50%
+25%
-50%
-50%
+75%

+25%
+25%
-50%
+50%

Tenno装甲
*Tenno装甲没有抗性或易伤。

• 能无视护甲，但不能无视护盾。

### 护甲类型倍率

• 护甲是在将伤害类型纳入考虑之前的护甲值。
• 护甲类型倍率可参照上下文中出现的图表。

• 补充说明，对于护甲，伤害类型克制会带来两个效果，百分比增伤效果（对于生命值和护盾，也有该效果）和百分比无视护甲效果（仅针对护甲）。
• 举个例子，对带有铁质装甲的目标，计算伤害时，既考虑百分比增伤效果（$\text{实际伤害}=\text{伤害}*(1+0.75)$），也考虑百分比无视护甲效果（$\text{总护甲}=\text{护甲}*(1-0.75)$）。

### 伤害削减公式

 伤害削减 = 1 − 300 300 + 总护甲

## 有效生命值

 ( 护甲 ) 有效生命值 = 面板生命值 × 1 + 300
• 面板生命值指的是游戏中实际显示出来的生命值，也就是你游戏中画面右上方的生命值。
• 有效生命值指的是实际有效的生命值，它能作为衡量战甲伤害抵抗能力的标准。

## 提升护甲

### MOD

• MOD护甲加成倍率指的是MOD上显示出的加成值。满级的钢铁纤维是1.1，满级的灵活装甲则是0.45，两者同时装备时则是1.55。
• 如果能够确保触发生命转换或的完整效果，事实上它们提供的护甲加成（在大多数战甲上）要远远高于使用其他的、直接按百分比增加护甲的Mod。

 有效生命提升值 = MOD护甲加成倍率 × (1 − 1 ) 1 + 护甲值 300

### 能力

 能量75快捷键3
 石化凝视Atlas 强硬的凝视将石化敌人、治疗石头人，并创造出石化壁垒。当石化的敌人碎裂后，将掉出可以治疗 Atlas 的碎石。
 强度:100% (石者治疗量) 持续时间:5 / 10 / 15 / 20 秒 范围:10 / 11 / 12 / 14 米 (锥形区域半径) 其他:60° (视角)+50% (生命类伤害系数提升)1 (每个敌人死亡后掉落的碎石)
 能量100快捷键4
 漫步石者召唤两个元素石头近战打手。召唤动作将石化临近 Atlas 的敌人。当它们的生命结束时，石头人将碎成一堆用于治疗的碎石。
 强度:500 / 750 / 1000 / 1200 (生命)50 / 150 / 250 / 500 (护甲) 500 / 750 / 1000 / 1250 (爆炸伤害)800 / 1000 / 1400 / 2000 (近战伤害)200 / 250 / 350 / 500 (投石伤害) 持续时间:15 / 20 / 30 / 45 秒 范围:3 / 4 / 5 / 6 米 (石化半径)3 / 4 / 5 / 6 米 (爆炸范围)1 (速度倍率) 其他:2 (石者数量)10 秒 (石化时间)1 (每个石者掉落的碎石数)≤ 50 (碎石产生的生命/护甲值)
When killed, petrified enemies and ' Rumblers drop a resource called Rubble that grants bonus armor if he is at full health. Bonus armor caps at 1,500 points. This bonus armor decays over time at a rate of 5 armor points per second.

 能量50快捷键2
 元素之护根据 Chroma 的元素属性，制造攻击性的范围效果。而 Chroma 和附近的盟友会被这股防御能量保护。
 强度: 25 / 50 / 75 / 100 (伤害) 50% / 75% / 100% / 200% (生命加成) 2% / 5% / 7% / 10% (异常触发几率) 2.5x / 3x / 5x / 10x (伤害倍率) 50% / 65% / 75% / 100% (护盾加成) 10% / 15% / 20% / 25% (异常触发) 15% / 20% / 30% / 35% (武器切换速率) 15% / 20% / 30% / 35% (装填速率) 25% / 35% / 40% / 50% (每秒伤害几率) 1.5x / 2x / 2.5x / 3x (伤害倍率) 25% / 75% / 100% / 150% (护甲加成) 10% / 15% / 20% / 25% (异常触发几率) 持续时间:10 / 15 / 20 / 25 秒 范围:6 / 8 / 10 / 12 米
 能量75快捷键3
 怨怒护甲当护盾被击中时，Chroma和附近友军的护甲变得更强，当生命值被击中时，武器伤害增加。
 强度:200% / 250% / 300% / 350%（最大护甲倍率）200% / 225% / 250% / 275%（最大伤害倍率） 持续时间:10 / 15 / 20 / 25 秒 范围:8 / 10 / 15 / 18 米
As shields are depleted while is active, 's armor is increased by 350%. This is a total of 1250 before considering the effect of mods.

 能量25快捷键1
 大块朵颐将一个敌人囫囵吞入Grendel的腹内。没吃饱？那就接着吃吧。但请注意，Grendel肚子里的每个敌人都会缓慢消耗能量。按住技能键即可将腹内的敌人吐出，而这些敌人身上会覆盖着毒性消化液。 能量 / （敌人 * 秒） 1.5 / 1.5 / 1.5 / 1.5 吐出能量消耗: 0
 强度:2 / 3 / 4 / 5 % （每秒护甲移除）250 / 300 / 400 / 500 （吐出时的 伤害） 持续时间:N/A 范围:10 / 15 / 20 / 25 m （吞噬范围） 其他:1.5 s （大口张开时长）1 s （每个敌人的额外时长）100% (喷吐时触发率)8 m（锥形喷吐范围）

Grendel gains additional armor for every enemy swallowed via , but each enemy in his stomach drains 1.5 points of energy per second, which ramps up the longer they remain trapped. Once all his energy is drained, or 's ability key is held, Grendel vomits out all stored enemies and loses his armor bonus.

While there is technically no limit to how many enemies Grendel can devour, and by extension how much bonus armor he can get, the amount of energy drained eventually becomes too much to manage even if Grendel is modded specifically for 技能效率 in mind.

 能量25快捷键4
 圣甲虫群充能来将生命值转化成坚硬的圣甲虫护甲。释放充能来使圣甲虫群卷向敌人；活下来的敌人生命值将被消耗及转移到同伴身上。
 强度:100 / 150 / 175 / 200 持续时间:6 / 10 / 12 / 15 秒 范围:20 / 22 / 25 / 30 米 （施放范围）6 / 10 / 12 / 15 米 (治疗半径)5 米 （传播范围）
Indefinitely increases ' armor by up to 100%. This bonus is additive to armor mods and not affected by 技能强度.

 能量25快捷键3
 疗愈脉动Oberon将源自自身的能量治愈波导向友军，使他们随时间持续恢复生命。能量消耗: 2 点/秒每个目标的能量消耗： 3 点/秒
 强度:50 / 75 / 100 / 125 (首次治愈)15 / 20 / 25 / 40 (持续治愈)125 / 150 / 175 / 200 (钢铁再生护甲加成） 持续时间:20% / 25% / 35% / 45% (濒死延缓)20 秒 (钢铁再生)2 / 3 / 3 / 4 秒 (回复效果持续时间) 范围:10 / 15 / 20 / 25 米

If Oberon or any allies affected by Renewal stands on or moves onto his , they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active, which can be increased by 技能强度 to 598 bonus armor. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds. Bonus armor is added after other armor increases. An Oberon with a maxed and under the effect of the Iron Renewal buff has armor equaling:

$\text{Total Armor}=\text{Base Armor}(1+\text{Mod Multiplier})+(\text{Iron Renewal}\times \text{Power Strength})$ $\text{Total Armor}=150(2.1)+(300\times1.3)=575$

Oberon's (4) can be modified with the ability augment（翻译提示：战甲强化MOD）, which increases armor by a fixed value of 250 at max rank. Because this is a fixed value and not a percentage, it provides a greater protection to frames with minimal armor.

 能量75快捷键3
 谐韵节拍给予随着 Octavia 的音乐做出相应动作的人各类增益效果。合拍的跳跃提供轻挑快板速度加成。跟上节拍的下蹲给予夜曲的隐匿增益。有节奏地射击可获得歌剧戏曲的多重射击加成。合拍的近战攻击给以强音奏鸣曲伤害加成。
 强度:10 / 15 / 20 / 35 % (护甲加成) 10 / 15 / 20 / 30 % (速度加成) 12 / 20 / 25 / 30 % (多重射击加成) 20 / 25 / 25 / 30 % (近战伤害加成) 持续时间:8 / 12 / 16 / 20 s (技能持续时间) 5 / 8 / 12 / 15 s (加成持续时间) 范围:6 / 8 / 10 / 12 米

Rhino's (1) can be modified with the ability augment（翻译提示：战甲强化MOD）, which increases his armor by 50%, or 142% with maximized Ability Strength, for each enemy hit. This bonus is calculated multiplicatively with other armor modifiers, such as Steel Fiber. A Rhino with a max rank Steel Fiber and unmodified Ability Strength that has charged through 5 enemies increases the armor according to the following equation:

$\text{Total Armor}=\text{Base Armor}(1+\text{Mod Multiplier})(1 + \text{Ironclad Modifier} \times \text{Enemies Struck})$ $\text{Total Armor}=190(1 + 1.1)(1 + 0.5 \times 5 )=1,397$

In the above example, using Ironclad Charge against 5 enemies increases Rhino's damage reduction from 57.08% at 399 armor to 82.32% at 1396.5 armor.

 能量75快捷键2
 咆哮Valkyr发出振奋的战吼来增强她伙伴的近战攻击速度并且减缓附近敌人的速度。
 强度:15% / 20% / 25% / 50% (加速效果)25% / 35% / 45% / 50% (护甲加成)15% / 20% / 25% / 30% (缓慢效果) 持续时间:7 / 10 / 12 / 15 秒 范围:15 / 20 / 22 / 25 米

Valkyr's (2) increases the armor of all friendly units within range by 50%, or up to 142% with maximized 技能强度. This bonus is calculated additively with other base armor multipliers, such as Steel Fiber. A Valkyr with a max rank Steel Fiber and unmodified Ability Strength increases her armor according to the following equation:

$\text{Total Armor}=\text{Base Armor}(1+\text{Mod Multiplier}+\text{Warcry Multiplier})$

$\text{Total Armor}=600(1+1.1+0.5)=1,560$

 能量50快捷键3
 死命顽抗Wukong 与他的分身进入无敌状态，同时嘲讽敌人，吸引火力。在此期间受到的所有伤害都会被积攒起来，而后 Wukong 会以一记狂怒的棍击将其释放。根据积攒的伤害量，Wukong 还会得到护甲加成。
 强度:4 / 5 / 6 / 7.5 x（伤害倍率）0.8 / 1 / 1.2 / 1.5 x （护甲倍率） 持续时间:2 / 2 / 2 / 2 s （无敌持续时间）15 / 18 / 20 / 25 s （护甲强化持续时间） 范围:7 / 8 / 10 / 12 m （长棍挥舞范围）
gains an armor bonus based on how much damage he absorbs. Minimum armor bonus is 50 while the maximum is 1,500.

## 受护甲影响的技能

 能量50快捷键2
 钢化皮肤Rhino硬化他的皮肤，隔绝一切伤害。
 强度:400 / 600 / 800 / 1200 (基础生命) 持续时间:1.5 / 2 / 3 / 3 秒 (无敌时间) 范围:N/A
• Base health and armor multiplier are affected by 技能强度.
• Iron Skin's health uses the following expression when accounting for Ability Strength:
Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Bonus))) × (1 + Ability Strength) + Absorbed Damage.
• Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 190 Base Armor, Rhino Prime has 275 Base Armor.
• As an example for Rhino:
• With a maxed and , a Rank 3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 190 × 2.1)) × 1.3 = 2,856.75 before absorbing damage.

 能量50快捷键3
 冰雪护罩冻结周围所有水汽和水分，制造出能用来防御的球形冰罩；冰罩生成时有短暂的无敌时间，此时敌人对冰罩造成的伤害能强化冰罩的耐久度；在相同位置重复释放冰罩可强化其耐久度。
 强度:3000/ 4000/ 4500/ 5000 (基础生命)5x (护甲倍率)40% / 50% / 60% / 67% (缓慢效果)? / ? / ? / 150 (爆炸伤害) 持续时间:1 / 2 / 3 / 4 秒 (无敌时间)? / ? / ? / 3 s (冻结时间) 范围:5 米(半径)
• Base health and armor multiplier are affected by 技能强度.
• Snow Globe's health uses the following expression when accounting for Ability Strength:
Modified Health = (Base Health + 5 × Frost's Base Armor × Base Armor Bonus) × (1 + Ability Strength) + Absorbed Damage.
• For example, with a maxed and , rank-3 Snow Globe will have an initial health of
(5000 + 5 × 300 × 2.1) × (1 + 0.3) = 10,595 before converting absorbed damage.

 能量75快捷键3
 混天火绫制造出守护火环，对靠近的敌人造成伤害并晕眩。
 强度:500 / 650 / 800 / 1000 （基础生命）50 / 75 / 100 / 125 （每秒伤害）1.15x / 1.25x / 1.75x / 2.50x （护甲倍率）2.5x （伤害吸收倍率） 持续时间:N/A 范围:1.25 / 1.5 / 1.75 / 2 米 其他:3 秒（发动前无敌时间）1 秒（失效后无敌时间）90%（伤害减免）
• Base health, armor multiplier, absorption multiplier and damage per second, are affected by 技能强度.
• Warding Halo's health uses the following expression when accounting for Ability Strength:
Modified Health = (Base Health + Armor Multiplier × Nezha's Base Armor × (1 + Base Armor Bonus)) × (1 + Ability Strength) + Absorbed Damage.(More testing and confirmation needed)
• As an example, with a maxed and , a rank-3 Warding Halo will have an initial health of (900 + 2.5 × 175 × 2.1) × 1.3 = 2,364.375 before absorbing damage.

 能量50快捷键2
 大地构筑召唤一堵石墙，再次使用可使巨石滚动压倒前方敌人。
 强度:5x（护甲倍率）2,850 / 3,150 / 3,450 / 3,750 (基础生命)150 / 300 / 450 / 600 (碰撞伤害)250 / 300 / 350 / 500 (爆炸伤害) 持续时间:N/A 范围:3 / 3 / 4 / 5 米 (爆炸范围) 其他:1 / 2 / 3 / 4 秒 (无敌时间)15 米 (滚动距离)30 (石化后滚动距离)
• The bulwark's health uses the following expression when accounting for 技能强度:
Modified Health = (Base Health + 5 × (Atlas' Base Armor × (1 + Armor Mods)) × (1 + Strength Mods) + Additive Armor) + Absorbed Damage.
• For example, with a maxed and , rank-3 Tectonics will produce a bulwark with an initial health of
(3750 + 5 × 450 × 2.1) × (1 + 0.3) = 11,017.5 before converting absorbed damage.
 能量100快捷键4
 漫步石者召唤两个元素石头近战打手。召唤动作将石化临近 Atlas 的敌人。当它们的生命结束时，石头人将碎成一堆用于治疗的碎石。
 强度:500 / 750 / 1000 / 1200 (生命)50 / 150 / 250 / 500 (护甲) 500 / 750 / 1000 / 1250 (爆炸伤害)800 / 1000 / 1400 / 2000 (近战伤害)200 / 250 / 350 / 500 (投石伤害) 持续时间:15 / 20 / 30 / 45 秒 范围:3 / 4 / 5 / 6 米 (石化半径)3 / 4 / 5 / 6 米 (爆炸范围)1 (速度倍率) 其他:2 (石者数量)10 秒 (石化时间)1 (每个石者掉落的碎石数)≤ 50 (碎石产生的生命/护甲值)
• Rumbler armor uses the following expression when accounting for 技能强度:
Modified Armor = Armor × (1 + Armor Mods + Ability Strength).
• For example, with a maxed and , rank-3 Rumblers will have a modified armor value of
500 × (1 + 1.1 + 0.3) = 1,200.

 能量75快捷键4
 广域玻璃化创造一个逐渐扩张的熔融玻璃环，进入环内的敌人将逐渐结晶化。当扩张完毕时，玻璃环将硬化并能阻挡外界火力。环可以从结晶化敌人的护盾和生命值中获取额外力量。使用「玻璃碎击」可以击碎环，并将尖锐的玻璃碎片向外击飞 能量消耗: 5 / 5 / 5 / 3 点/秒
 强度:1.2 / 1.3 / 1.4 / 1.5 (伤害倍率)1,125 / 1,375 / 1,625 / 2,225 (每一扇面玻璃的基础生命值) 持续时间:3 秒 (扩张时间)10 / 12 / 14 / 16 秒 (晶体化持续时间)10 / 14 / 18 / 22 秒 (圆环持续时间) 范围:2 米 (圆环初始半径)8 / 8.75 / 10.25 / 11 米 (圆环最大半径)5 / 6 / 7 / 8 米 (爆炸范围) 其他:3 米 (圆环初始高度)12 米 (圆环最大高度)3 秒 (晶化时间))12 (玻璃环的扇数)50% (吸收伤害)
• Barrier segment base health and segment explosion damage are affected by 技能强度, while crystallize converted health is affected by both Ability Strength and 护甲 mods such as equipped on Gara.
• Barrier segment health uses the following expression:
Modified Health = (Base Health + (5 × Base Armor × (1 + Armor Mods))) × (1 + Strength Mods)
• With a maxed and a wall segment would have
[2225 + (5 × 125 × (1 + 1.1))] × (1 + 0.3) = 4,598.75 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).

## 战甲护甲和有效生命值

#### 增加生命与抵消伤害

• 更高的伤害抗性可以提升恢复定量的生命点数的治疗方式的效率。生命球、使用时的能量球、或的生命恢复效果都属于这种治疗方式。
• 更高的面板生命值可以提高效果将损失的生命值转化为能量的总量。

## 敌人护甲

$f_1(x) = 1 + 0.005 × ( x - 基础等级 )^{1.75}$ (Original scaling 更新 27.2之前)

$f_2(x) = 1 + 0.4 × ( x - 基础等级 )^{0.75}$

\begin{aligned}f_3(x) = min( 1,\frac{max( x, 60 + 基础等级 ) - ( 60 + 基础等级 )}{20})\end{aligned}

\begin{aligned}护甲系数 = 1 + (f_1(当前等级) - 1) × (1 - f_3(当前等级)) + (f_2(当前等级) - 1) × (f_3(当前等级))\end{aligned}

（译者注：令x为当前等级，用分段函数来表示该公式，即为：

$护甲系数= \begin{cases} f_1(x) & & {x - 基础等级 \leq 60},\\ 1 + (f_1(x) - 1) × (1 - f_3(x)) + (f_2(x) - 1) × (f_3(x)) & & {60 < x - 基础等级 < 80},\\ f_2(x) & & {x - 基础等级 \geq 80}. \end{cases}$

。）

\begin{aligned}当前等级的护甲 = 基础护甲 × 护甲系数\end{aligned}

\begin{aligned}\text{所受伤害} = \frac{300}{\text{基础护甲}\times\text{护甲系数} + 300}\end{aligned}

### 消除敌人护甲

#### 技能

This ability augment makes find weaknesses in the target's armor, temporarily reducing its armor values by 70% for 8 seconds at max rank. The armor reduction is multiplicative on the target's total armor. 技能强度 increases this armor reduction percentage; at 143%, a Seeking Shuriken removes all armor from a foe.

$\text{Net Armor}=\text{Total Armor}(1-0.70)$

As a multiplicative modifier, it does not stack additively with other armor reduction effects. Overlapping successive casts will stack its armor reduction effect multiplicatively. Casting 2 Shurikens will reduce an enemy's total armor to 9% of its original value, and Corrosive Projection will remove 30% of an enemy's total armor before Shuriken's effect, leaving 21% of the target's armor still functioning.

This ability augment makes strain the targets' armor, temporarily reducing their armor values by 70% for 8 seconds.The armor reduction is multiplicative on the target's total armor. 技能强度 can increase this armor reduction percentage and this augment can strip all the armor off of an affected enemy if the Ability Strength is increased above 143%.

$\text{Net Armor}=\text{Total Armor}(1-0.70)$

As a multiplicative modifier, it does not stack additively with other armor reduction effects (although with the ability to remove all the armor there is no need.) Overlapping successive casts will stack its armor reduction effect multiplicatively. Corrosive Projection will remove 30% of an enemy's total armor before Sonic Boom's effect, leaving 21% of the target's armor still functioning.

 能量100快捷键4
 雪崩唤来变化莫测的雪崩，瞬间冻结范围内的所有敌人；被雪崩冻结的敌人，其护甲会变得更为脆弱。
 强度:25 / 30 / 35 / 40% (护甲削减)800 / 1000 / 1200 / 1500 (初始伤害)100 / 200 / 300 / 400 (爆炸伤害) 持续时间:5 / 6 / 7 / 8 秒 范围:8 / 10 / 12 / 15 米 (冰冻半径)3 / 3.5 / 4 / 4.5 米 (爆炸半径)

This ability freezes enemies and reduces their armor by 40% for the duration of the effect. The armor reduction is multiplicative on the target's total armor. 技能强度 increases this armor reduction percentage; at 250% Ability Strength, Avalanche can remove all armor from affected enemies.

$\text{Net Armor}=\text{Total Armor}(1-0.40)$

As a multiplicative modifier, it does not stack additively with other armor reduction effects. Overlapping successive casts do not stack its armor reduction effect, but do refresh its duration. Corrosive Projection will remove 30% of an enemy's total armor before Avalanche's effect, leaving 42% of the target's armor still functioning.

 能量25快捷键1
 大块朵颐将一个敌人囫囵吞入Grendel的腹内。没吃饱？那就接着吃吧。但请注意，Grendel肚子里的每个敌人都会缓慢消耗能量。按住技能键即可将腹内的敌人吐出，而这些敌人身上会覆盖着毒性消化液。 能量 / （敌人 * 秒） 1.5 / 1.5 / 1.5 / 1.5 吐出能量消耗: 0
 强度:2 / 3 / 4 / 5 % （每秒护甲移除）250 / 300 / 400 / 500 （吐出时的 伤害） 持续时间:N/A 范围:10 / 15 / 20 / 25 m （吞噬范围） 其他:1.5 s （大口张开时长）1 s （每个敌人的额外时长）100% (喷吐时触发率)8 m（锥形喷吐范围）
Enemies swallowed by this ability are stored in Grendel's stomach and lose 5% of their armor every second they remain swallowed, but each enemy in his stomach drains 1.5 points of Grendel's energy per second, ramping up the longer they remain ingested. 技能强度 increases armor reduction percentage.

 能量50快捷键3
 热能抽离在附近区域吸取动能，为电池蓄电并为附近的敌人带来 状态。长按按键来逆转这一过程，通过消耗的电池来使附近的敌人处于 伤害的状态中。
 强度:75 - 375 / 100-500 / 125 - 625 / 150 - 750 ( 或 伤害)150 - 750 / 200-1000 / 250 - 1250 / 300 - 1500 ( 伤害) 持续时间:4 / 6 / 8 / 10 秒 (持续时间)2.5 - 5 / 3-6 / 3.5 - 7 / 4 - 8 s (触发时间) 范围:6 / 8 / 10 / 12 米 (初始半径)? / ? / ? / ? m (最终半径) 其他:10%（单击施放获得电池充能）10%（长按施放消耗电池电量）100%（状态在期间冻结几率）100% (状态在期间爆燃几率)50% (伤害在期间护甲削减率)
This ability creates a field of when ability tapped or a field of when ability held. When used while is active and the battery gauge is above 80%, stacking the two fields creates a zone that instantly and permanently strips armor on cast, equal to the battery gauge up to 100% at full battery.

 能量0快捷键2
 掠夺掠夺邻近敌人一定比例的护盾与装甲，用以补充自身的护盾与过载护盾。使用技能消耗护盾：150
 强度:10 / 15 / 20 / 25 % (每个敌人 护盾/装甲) 持续时间:2 / 2 / 2 / 2 秒 (脉冲扩散时间) 范围:5 / 6 / 7 / 8 米 (脉冲基础距离) 其他:100% 清除负面状态
This ability releases a pulse that removes shields and armor by 25% to all enemies hit by the pulse. 技能强度 increases debuff percentage. If the affected enemy has both shield and armor, shield is removed first.

At maximum rank this ability augment causes the explosions of projectiles to apply a guaranteed Corrosive status effect.

While it may only remove 25% of an enemy's current armor with each hit, it can stack quickly, especially with multiple casts on one location, and this form of armor removal is permanent, unlike most of the other abilities/augments listed here.

The ability can also be used to apply the effect to large groups, at any location within line-of-sight, up to a considerable range.

This ability augment makes strain the targets' armor, temporarily reducing their armor values by 50% for 7 seconds. The armor reduction is multiplicative on the target's total armor. 技能强度 does not increase this armor reduction percentage.

$\text{Net Armor}=\text{Total Armor}(1-0.50)$

As a multiplicative modifier, it does not stack additively with other armor reduction effects. Overlapping successive casts will stack its armor reduction effect multiplicatively. Corrosive Projection will remove 30% of an enemy's total armor before Crush's effect, leaving 35% of the target's armor still functioning.

 能量75快捷键3
 护盾极化释放一道能撤销敌人护盾与护甲的能量脉冲、制造出碎片，与磁吸立场搭配时将更为致命。碰触到此能量脉波的盟友将会回复护盾。
 强度:250 / 300 / 350 / 400（伤害）1x / 1.5x / 2x / 2.5x（伤害倍率） 持续时间:2 / 3 / 4 / 5 秒（脉冲扩散时间） 范围:5 / 6 / 7 / 8 米（爆炸半径）

 能量75快捷键2
 惊骇将恐惧感深植周遭敌人心中，使他们窜逃于恐惧之中。
 强度:7 / 12 / 15 / 20 (受影响的敌人数量)5% / 10% / 15% / 20% (护甲削减) 持续时间:10 / 15 / 20 / 25 秒 范围:5 / 10 / 12 / 15 米

This ability causes affected enemies to flee and reduces their armor by 20% for the duration of the effect. The armor reduction is multiplicative on the target's total armor. 技能强度 increases this armor reduction percentage; at maximized（翻译提示：最大化） strength, Terrify can remove 56.8% of armor from foes.

$\text{Net Armor}=\text{Total Armor}(1-0.20)$

As a multiplicative modifier, it does not stack additively with other armor reduction effects. Overlapping successive casts will stack its armor reduction effect multiplicatively. Corrosive Projection will remove 30% of an enemy's total armor before Terrify's effect, leaving 56% of the target's armor still functioning.

 能量50快捷键2
 精神飞刃Nyx朝敌人投出数把精神飞刃，并使用精神力量来控制他们追击目标和附近的敌人。可命中一些敌人的防御。
 强度:20 / 40 / 60 / 80 %(削减量)N/A (范围伤害)3 / 4 / 5 / 6 (飞弹数量) 持续时间:5 / 7 / 9 / 11 秒 范围:60 米 (索敌范围)

This ability releases 6 telekinetic bolts that removes shield and armor by 80% from up to 6 enemies in a single cast. 技能强度 increases debuff percentage; at 125%, Psychic Bolts can remove all shield and armor.

Psychic Bolts will be active for its duration until all affected enemies die. It can be recasted at any time but doing so will cancel debuff on currently affected enemies.

 能量100快捷键4
 惩戒清算将附近的敌人迅速举到天空，再以坚定的信念将他们猛地摔向地面。遭此力量击杀的敌人有几率生成一颗生命球。
 强度:500 / 750 / 1000 / 1250 (伤害)100 / 225 / 400 / 625 (额外伤害)25% / 35% / 45% / 50% (生命球产生几率)30% (护甲削减) 持续时间:1 / 2 / 3 / 4 秒 (目盲持续时间) 范围:8 / 10 / 12 / 15 米 (施放半径)2.5 / 3 / 3.5 / 4 米 (致盲半径)

This ability knockdowns affected enemies and if used along with , will permanently reduce their armor by 30%. The armor reduction is multiplicative on the target's total armor. 技能强度 increases this armor reduction percentage; at Maximized Ability Strength, Reckoning can remove 111.9% armor from affected enemies.

As a multiplicative modifier, it does not stack additively with other armor reduction effects. Overlapping successive casts will stack its armor reduction effect multiplicatively. Corrosive Projection will remove 30% of an enemy's total armor before Reckoning's effect, leaving 49% of the target's armor still functioning.

This ability augment makes drain the targets' armor, temporarily reducing their armor values by 45% for the ability's duration. The armor reduction is multiplicative on the target's total armor. 技能强度 increases this armor reduction percentage; at 223%, Abating Link can remove all armor from a foe.

$\text{Net Armor}=\text{Total Armor}(1-0.45)$

As a multiplicative modifier, it does not stack additively with other armor reduction effects. Corrosive Projection will remove 30% of an enemy's total armor before Link's effect, leaving 38.5% of the target's armor still functioning.

 能量100快捷键4
 力场牢狱建立一个包围力场来捕获敌人，使他们陷入停滞状态并剥离其护甲。长按技能键来使所有力场牢狱坍塌成为一个破坏性的漩涡。 坍缩立场所需能量： 0
 强度:15 （力场产生的伤害）6 / 8 / 10 / 12 （最大滞空敌人数量）2.5 / 5 / 7.5 / 10 % （每秒剥离护甲）50 (漩涡中每秒伤害) 持续时间:8 / 10 / 12 / 15 秒 （力场持续时间）10 / 12 / 13 / 15 s （漩涡持续时间）3 s （自动坍缩为漩涡持续时间） 范围:5 / 7 / 8 / 10 米 （捕获范围） 其他:?% （ 触发几率）∞ （力场内护甲加成持续时间）10 s （力场外护甲加成持续时间）1,000 （护甲加成最大值）?% （触发几率）
Enemies suspended by will be stripped of their armor at a rate of 10% per second.

#### 专精

 撕裂冲刺使用虚空冲刺穿过敌人，降低其10% / 20% / 30% / 40% / 50% / 75%的护甲。 解锁花费：80,000升级花费：120,000 / 162,426 / 240,000 / 340,454 / 459,411容量占用： 1 / 4 / 7 / 10 / 13 / 16

## 彻底消除护甲

• 注意，上述的多种百分比削甲效果之间可以累乘。
• 假设一个敌人带有10层腐蚀异常和1层火焰异常，则$(1-0.8)*(1-0.5)=0.1$，即敌人的护甲将会减少至原来的10%。
• 显然，当一种百分比削甲效果的数值大于等于100%，必定能完全移除敌人的护甲。
• 一般来说的，异常状态的削甲效果仅在持续时间内生效，技能的削甲效果也仅在技能持续时间内生效，腐蚀投射的削甲效果仅在玩家存活时生效。

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Tenno的装甲类型是铁质装甲

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